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The Natural 20 Debate—& Why We Can't Agree
There are four different ways to implement critical successes—and four different philosophies of gameplay.
Aug 21, 2022
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The Natural 20 Debate—& Why We Can't Agree
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The Scapegoat Problem: Why 5e's Martial Classes are Worse Than You Think
Martial classes are not the reliable, damage-dealing tanks you think they are.
Aug 15, 2022
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The Scapegoat Problem: Why 5e's Martial Classes are Worse Than You Think
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D&D combat-building is fundamentally broken. Here's how to fix it.
Action economy is real, and we can mathematically understand how it works.
Aug 2, 2022
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D&D combat-building is fundamentally broken. Here's how to fix it.
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July 2022
Review: Hoard of the Dragon Queen is Better Than You Thought
I recently agreed to write a “Top 10 5th Edition Modules” article for FlutesLoot, but abruptly realized that I hadn’t actually read every 5th Edition…
Jul 29, 2022
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Review: Hoard of the Dragon Queen is Better Than You Thought
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May 2022
D&D's Problem With Spellcasters (and How to Fix It)
Casters can do everything that non-casters can, plus more. That's a huge problem.
May 26, 2022
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D&D's Problem With Spellcasters (and How to Fix It)
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5e’s Encounter System is Broken. Here’s How to Fix It.
5e's resource-management system is silly, unfun gameplay that forces DMs and players to act as adversaries instead of allies. It's time to abolish and…
May 19, 2022
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5e’s Encounter System is Broken. Here’s How to Fix It.
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A Unified Theory of 5e Combat Design
Here's how we can reverse-engineer 5e's resource-management system to build balanced encounters and set player expectations.
May 17, 2022
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A Unified Theory of 5e Combat Design
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What 5e's Encounter Difficulties Get Wrong (and How to Fix Them)
5th Edition combat isn't about difficulty—it's about resource management.
May 13, 2022
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What 5e's Encounter Difficulties Get Wrong (and How to Fix Them)
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