There are four different ways to implement critical successes—and four different philosophies of gameplay.
6
Martial classes are not the reliable, damage-dealing tanks you think they are.
9
Action economy is real, and we can mathematically understand how it works.
5
I recently agreed to write a “Top 10 5th Edition Modules” article for FlutesLoot, but abruptly realized that I hadn’t actually read every 5th Edition…
Casters can do everything that non-casters can, plus more. That's a huge problem.
8
5e's resource-management system is silly, unfun gameplay that forces DMs and players to act as adversaries instead of allies. It's time to abolish and…
6
Here's how we can reverse-engineer 5e's resource-management system to build balanced encounters and set player expectations.
6
5th Edition combat isn't about difficulty—it's about resource management.
4
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Dragna's Den